For music designers, this is nothing new: the intuitive, non-linear and natural character of sound and music is ideally suited to being used as a means of conveying information and meaning in an interactive context.
In music design, we see research into interaction mainly in domains like:
- product sound design: for example, games, the sound of appliances (vacuum cleaners and electric cars) and the sonic architecture of our environment.
- interactieve installaties: sound installations and art to provide an experience for users or to influence their behaviour.
- datasonificatie: both information and meaning can be conveyed to a user in an alternative way, making it possible to communicate more effectively or provide new insights, as sound is experienced in a different way.
Within these domains, research is conducted into the design parameters for a wide variety of target groups.